
This project was created in the context of an artistic direction class at university.
For this assignment, small groups of 4 individuals were tasked with creating and presenting a game design document centered around art style and thematic.
The team imagined a game based on a pun on Salvador Dali's name: Salvador's Deli.
From there, we ideated on how to bring the characteristic surrealism of his art to the video game world.
The premise saw our main character, the run-of-the-mill owner of a local delicatessen ironically named Salvador, fight in the revolution against an authoritarian government led by Salvador Dali.

While we collaborated on determining the wider aspects of the project, I focused on creating the main character.
Being an ordinary man with a passion for food but hard-working, I imagined he would have a stout physique.
As a new member of the revolution, he would have to fight with objects of his day-to-day life as impromptu weapons: from a butcher's knife to a baseball bat.

In addition, I worked on a boss fight and arena greatly inspired by Salvador Dali's "The Burning Giraffe".
Bringing the imposing figure from the painting to life by ripping it from its supports.


